package constants.skills;

public class 夜行者 {
  public static final int 双飞斩 = 14001020;
  
  public static final int 元素_黑暗 = 14001021;
  
  public static final int 轻功 = 14001022;
  
  public static final int 隐身术 = 14001023;
  
  public static final int 快速闪避 = 14001024;
  
  public static final int 影跃 = 14001026;
  
  public static final int 影子蝙蝠_召唤兽 = 14000027;
  
  public static final int 影子蝙蝠 = 14001027;
  
  public static final int 影子蝙蝠_攻击 = 14000028;
  
  public static final int 影子蝙蝠_反弹 = 14000029;
  
  public static final int 三连环光击破 = 14101020;
  
  public static final int 三连环光击破_最后一击 = 14101021;
  
  public static final int 快速投掷 = 14101022;
  
  public static final int 投掷精通 = 14100023;
  
  public static final int 强力投掷 = 14100024;
  
  public static final int 物理训练 = 14100025;
  
  public static final int 黑暗进化 = 14100026;
  
  public static final int 蝙蝠掌控 = 14100027;
  
  public static final int 武器用毒液 = 14110004;
  
  public static final int 四连镖 = 14111020;
  
  public static final int 四连镖_最后一击 = 14111021;
  
  public static final int 暗影大风车 = 14111022;
  
  public static final int 暗影大风车_爆炸 = 14111023;
  
  public static final int 影子侍从 = 14111024;
  
  public static final int 魔法飞镖 = 14111025;
  
  public static final int 永恒黑暗 = 14110026;
  
  public static final int 药品吸收 = 14110027;
  
  public static final int 黑暗进化Ⅱ = 14110028;
  
  public static final int 蝙蝠掌控Ⅱ = 14110029;
  
  public static final int 黑暗重生 = 14110030;
  
  public static final int 多重飞镖 = 14111002;
  
  public static final int 四连射 = 14111005;
  
  public static final int 希纳斯的骑士 = 14121000;
  
  public static final int 五倍投掷 = 14121001;
  
  public static final int 五倍投掷_最后一击 = 14121002;
  
  public static final int 黑暗预兆 = 14121003;
  
  public static final int 影缝之术 = 14121004;
  
  public static final int 投掷专家 = 14120005;
  
  public static final int 黑暗祝福 = 14120006;
  
  public static final int 黑暗进化Ⅲ = 14120007;
  
  public static final int 蝙蝠掌控Ⅲ = 14120008;
  
  public static final int 体力吸取 = 14120009;
  
  public static final int 影子同化 = 14120010;
  
  public static final int 五倍投掷_强化 = 14120043;
  
  public static final int 五倍投掷_BOSS杀手 = 14120044;
  
  public static final int 五倍投掷_爆击率 = 14120045;
  
  public static final int 黑暗预兆_缩短冷却时间 = 14120046;
  
  public static final int 黑暗预兆_额外目标 = 14120047;
  
  public static final int 黑暗预兆_强化 = 14120048;
  
  public static final int 体力吸取_额外点数 = 14120049;
  
  public static final int 体力吸取_钢铁皮肤 = 14120050;
  
  public static final int 体力吸取_身体抗性 = 14120051;
  
  public static final int 黑暗领地 = 14121052;
  
  public static final int 守护者之荣誉 = 14121053;
  
  public static final int 黑暗幻影 = 14121054;
  
  public static final int 黑暗幻影_影子40 = 14121055;
  
  public static final int 黑暗幻影_影子20 = 14121056;
  
  public static final int 影之地刺 = 400041008;
  
  public static final int 暗影之矛 = 400040008;
  
  public static final int 影子侍从延展 = 400041028;
  
  public static final int 影子自噬 = 400041037;
}


/* Location:              C:\PGX\Server.jar!\constants\skills\夜行者.class
 * Java compiler version: 8 (52.0)
 * JD-Core Version:       1.1.3
 */